Dictionary Of Terminology
The long words are used because NLP has
a scientific background. Just as doctors use long words for medical
conditions and medicines NLP practitioners use words to describe the mind
and language plus learning and communication patterns. This allows for a
higher depth of understanding and therefore facilitates change.
A
B C D E
F G H I
J K L M N
O P Q R S
T U V W
X Y Z
Accessing
Cues
Behaviors that are correlated with the use of a particular
representational system; e.g. eye movements, voice tones, postures,
breathing, etc. (See Representational Systems)
Analog
All aspects of communication which are not words including;
voice tone, tempo, and body posture.
Analog Marking
Emphasizing a part of a sentence using nonverbal means; e.g. a louder
tone or a hand gesture.
Anchor
A cue or trigger that elicits a response, similar to the
stimulus-response of classical conditioning.
Associated
Being in an experience or memory as fully and completely as possible
(with all the senses); looking out from one's own eyes, hearing from
one's own ears, feeling one's own feelings. (See Disassociated, and
Dissociated)
Auditory
The sense of hearing. (See Representational Systems)
Backtrack
A spoken or written review or summary of information, usually to build
/ maintain rapport and to invite revision or correction.
Break State
To change a person's state dramatically. Often used to pull
someone out of an unpleasant state.
Behavioral Flexibility
The ability to vary one's behavior in order to elicit a desired
response from another person (in contrast to repeating a behavior that
hasn't worked).
Calibrate
To "read" another person's verbal and nonverbal responses
and associate specific behaviors with specific internal processes or
states.
Channel
One of the five senses. (See Representational Systems)
Chunk Size
The size of the object, situation, or experience being considered.
This can be altered by chunking up to a more general category,
chunking down to a more specific category, or chunking sideways or
laterally to others of the same type of class. For example,
beginning with "car." you could chunk down to a Ford or to a
carburetor, chunk up to a "means of transportation," and
chunk sideways to a plane or train.
Collapsing Anchors
See Integrating Response / Anchors.
Complex Equivalence
The complex set of experiences that equal a certain meaning in a
person's map of reality; e.g. the specific set of behaviors that indicate
that someone loves you.
Congruent
When all of a person's internal strategies, behaviors, and parts are
in agreement and working together coherently.
Conscious Mind
The level of experience that is within current awareness, generally
recognized as consisting of between five to nine bits of information.
Contrast with Unconscious Mind. (See Unconscious Mind)
Contrastive Analysis
Determining the differences between two representations, particularly
submodalities.
Context
The environment within which a communication or response occurs.
The context is one of the cues that elicit specific responses.
Context Reframing
Placing a "problem" response or behavior in a
different context that gives it a new and different—usually more
positive—meaning.
Core Transformation®
A process for personal growth that offers a graceful way to
change unwanted habits, thoughts, and feelings through discovering a
person's "core states."
Corpus Callosum
A network of over 200 million fibers separating the left and right
hemispheres of the brain. It transfers information between the
left and right hemispheres, allowing the hemispheres to
"communicate" with each other.
Criteria
Standards for evaluation; qualities that can be applied to a wide
range of specific behaviors or events. Examples: fun,
exciting, inexpensive, interesting, high quality, bold, practical, and
new.
Critical Submodalities
The submodalitites which are most powerful in determining a
person's response. (See Driver)
Disassociated
Being associated into an experience from a perspective outside the
aligned position of self, and into another perspective. (See Associated,
and Dissociated)
Dissociated
Being disconnected, or separate from, an experience without
necessarily changing one's perspective. Without feeling. (See
Associated, also Disassociated)
Driver Submodality
The most critical submodality in a given context; changing it
automatically changes many other submodalities and "drives" the
response. (Unique for each individual)
Ecology
Considering the effects of a change on the larger system, instead of
on just one isolated behavior, part, or person.
Eye Accessing Cues
Movements of a person's eyes that indicate the representational
system being used. (See "Accessing Cues)
Firing an
Anchor
Repeating the behavior—touch, gesture, voice tone, etc—that
triggers a certain response.
First Position
("Self")
Experiencing the world from your own perspective; being fully
associated into yourself and your body.
Flexibility
Having more than one behavioral choice in a situation. (See
Behavioral Flexibility)
Future Pace
Rehearsing in all systems so that a specific behavior, or set of
behaviors, becomes linked and sequenced in response to the
appropriate cues and occurs naturally and automatically in future
situations.
Guided
Search
The process of searching back through one's memories to find
experiences that are similar in some way—usually in kinesthetic
response. Often used to identify important early formative
experiences that continue to affect a person.
Gustatory
Referring to the sense of taste. (See Representational Systems)
Hallucination
An internal representation of, or about, the world that has no basis
in present sensory experience.
Incongruent
When two or more of a person's representations are in conflict.
Being "of two minds." or "torn between two
possibilities," etc.
Integrating Responses
/ Anchors
Eliciting responses simultaneously, in order to blend the experiences.
Installation
Teaching or acquiring a new strategy or behavior, generally by
rehearsal or future pacing.
Kinesthetic
The sense of feeling. May be subdivided into tactile feelings
(Kt – skin sensing, physically feeling the outside world), proprioceptive
feelings (Kp – movement, internal body sensations such as muscle tension
or relaxation), and meta feelings (Km – "emotional" responses
about some object, situation, or experience). (See Representational
Systems)
Lead
System
The representational system initially used to access stored
information; e.g. making a visual image of a friend in order to get the
feeling of liking him / her.
Leading
Guiding another person their ecologically defined outcome.
Map of
Reality
A person's unique and individual perception of events.
Matching
(See Mirroring, also Pacing)
Meaning Reframing
Ascribing a new meaning to a behavior or response without changing the
context. Usually done by directing attention to deleted
aspects; e.g. "You thought he was just slow; you didn't notice how
thorough and reliable he is."
Meta
Derived from the Greek, meaning beyond or about.
Meta-model
A set of language patterns that focus attention on how people delete,
distort, generalize, limit, or specify their realities. It provides
a series of questions useful for making communication more specific,
recovering lost or unspecified information, and loosening rigid patterns
of thinking.
Meta-outcome
The outcome of the outcome: one that is more general and basic
than the stated one; e.g. "getting my self-respect back" might
be the meta-outcome of "insulting that person."
Meta-person
The observer in an exercise, who has the task of giving sensory
feedback to guide (and sometimes also to the person in the
"explorer" role) in order to improve performance.
Metaphor
A story, parable, or analogy that relates one situation,
experience, or phenomenon to another.
Meta-position
(See Observer)
Milton-model
A set of language patterns useful for communicating directly with the
unconscious, influencing and delivering messages in such a way that others
readily accept, and respond to, them. Usually vague and, therefore,
inclusive language.
Mirroring
Matching one's behavior to that of another person, usually to
establish rapport. Sometimes preparatory to leading or intervening.
(See Pacing)
Modality
One of the five senses. (See Representational Systems)
Modeling
Analyzing the specific behaviors and thinking patterns of another
person or system in order to duplicate their successful results.
Neurological
Levels
The logical levels of experience: environment, behavior, capability,
belief, identity, and spirit.
Observer
Position
A dissociated meta-position from which you can observe or review
events, seeing yourself and others interact.
Olfactory
The sense of smell. (See Representational Systems)
Organ Language
Idioms that refer to specific body parts or activities; e.g. "Get
off my back," "pain in the neck," etc.
Other Position
To step into someone else's experience or perspective (borrowing a
persons perception as a tool for gathering information).
Outcome
Desired goal or result. (See Well-formed Outcome, also Meta-outcome)
Pacing
Matching or mirroring another person's nonverbal and / or verbal
behavior. Useful for gaining rapport, sometimes preparatory to
leading or intervening. (See Mirroring, also Matching)
Parts
A metaphoric term for different aspects of a person's experience.
Parts are distinct from the specific behaviors adopted by the
"parts" in order to get their positive outcomes.
Perceptual Filter
An attitude, bias, point of view, perspective, or set of assumptions
or presuppositions about an object, person, or situation. This
attitude "colors" all perceptions of the object, etc.
Polarity Response
A response which reverses, negates, or takes the opposite position of
a previous statement.
Predicates
Process words that express action or relationship with respect
to a subject (verbs, adverbs and adjectives). The words may reflect
the representational system being used, or they may be non-specific; e.g.
"That looks good," "Sounds good to me," "That
feels fine," or "I agree".
Preferred
Representational System
The representational system which a person habitually uses to process
information or experiences; usually the one in which the person can
make the most detailed distinctions.
Process Words
(See Predicates)
Rapport
A condition in which responsiveness has been established, often
described as feeling safe, trusting, or willing.
Reframing
A process by which a person's perception of a specific event or
behavior is altered, resulting in a different response.
Usually subdivided into Context Reframing and Meaning Reframing.
Representational
System
The internal representations of experience in the five senses: seeing
(visual), hearing (auditory), feeling (kinesthetic), tasting
(gustatory), and smelling (olfactory).
Resource State
The experience of a useful response. An ability, attitude,
behavior, characteristic, perspective, or quality that is useful in
some context.
Second
Position
See Other Position
Secondary Gain
The positive intention or desired outcome (often obscure or
unknown) of an undesired or problem behavior.
Self Position
Experiencing the world from your own perspective; being associated
into yourself and your body.
Sensory Acuity
The ability to make sensory discriminations to identify distinctions
between different states or events.
Sensory Based
Information which is correlated with what has been received by
the five senses. (Contrast with Hallucinations)
Separator State
A neutral state between two other states that prevents those states
from combining or connecting with each other.
Sorting Polarities
Separating tendencies or "parts" that pull a person in
opposite directions into cleanly defined and organized entities.
Preparatory to integration.
State
A state of being, or a condition of body / mind response or
experience, at a particular moment.
Stealing an Anchor
Identifying a naturally-occurring anchored sequence
(stimulus-response) and then firing that anchor--rather than establishing
an arbitrary "ad hoc" anchor for the response.
Stimulus-response
The repeated association between an experience and a particular
response (Pavlovian conditioning), such that the stimulus becomes a
trigger or cue for the response.
Strategy
A sequence of mental and behavioral representations which leads to a
specific outcome; e.g. decision, learning, motivation, and specific
skills.
Submodalities
The smaller elements within a representational system; e.g. a
visual image can be bright, dim, clear, fuzzy, moving, still, large, or
small.
Swish
A generative submodalities pattern used to change habits and
responses.
Synesthesia
A very close and quick overlap between a sequence of two or more
representational systems, such as "see / feel" (feelings
overlap with what is seen) or "hear / feel" (feelings overlap
with what is heard)
Third
Position ("Observer")
A dissociated meta-position from which you can observe or review
events, seeing yourself and others interact.
Unconscious
Mind
The total experiences and systemic working of the brain, not currently
in conscious awareness. (See Conscious Mind)
Visual
The sense of seeing
Well-formed
Outcome
A person's goal that is appropriately specified, obtainable,
chunked-down, and contextualized, that either helps satisfy, or does
not interfere with, the person's other goals.